Thursday 29 May 2014

My Independence fears

First off, I’m not going to make any bones about it. I’m for the Union, I was born in UK, all be it in the Scottish part. I’ve lived in the UK all my life, I grew up immersed in UK culture: watching British TV, listening to British music, but with all the access I needed to Scottish culture. In the past, could Scotland have been better represented across all media? – absolutely - but my kids are growing up in different cultural environment. All told I’m British and happy with that.

Looking back, every time (or at least all that I can remember) in every UK general election I got the MP I voted for, so it could be argued that I’ve been more than fairly represented in the Government. Yes, I haven’t always had the Government I hoped for, (nor, indeed, have some of those I’ve voted for lived up to my hopes and ideals) but Scottish Government hasn’t always been the one i wanted either(nor lived up to my hopes and ideals). 

So I’m not in favour of Independence, but you know what, I could live with it, if it was the overwhelming view of the Scottish population. However I don’t believe there is that view and here’s my fear. In September we go to the polls, and if we vote for Independence it’s pretty much a one way ticket, there no second vote in five years (like a general election). I believe this is a crucial decision, and one we should be absolutely sure of. If even 1 vote more than 50% of those voting vote yes, we’re going independent. We could end up with a situation where the majority of the population don’t want independence but the pro yes vote is better mobilised and gain that 50%+1 vote required. My worry is the real danger that, just for polling day, enough people may be persuaded to vote yes, even though they are not fully convinced.

The polls have always shown that there is no real appetite for independence in Scotland. The BBC recently carried an article (here) Showing the opinion polls of recent months where those in favour of Independence has sat at about 35% More interesting are the Historical polls (here and here) that clearly show that on the whole support for Independence has rarely ever risen above 50% There is just no overwhelming appetite for Independence in Scotland. If that ever changes, that there is consistent overall support for independence, then even if it’s not my choice I’m happy to accept it. But we should not be making an irreversible choice unless were absolutely sure it’s the right choice.

To me this split is like a divorce and I don’t believe any sane person decides to get a divorce if they’re only half sure it’s the right thing to do.


 If your one of the 30-40% that have always been for independence go out and vote for it, but for any of you not sure, I urge you to think about this carefully. We don’t get to back away from it if it doesn’t turn out the way we wanted or expected but If appetite grows for independence then the chance will come again to vote yes.

Thursday 15 May 2014

Doctor Who Legacy : Expert Level High Defence

Heres the third walk through ive done for the Expert levels, and this one once again uses a non maxed team and ive done it a couple of straight times through with no trouble so with luck this should get you through this one with the minimum of Fuss.

As seems to be common with the expert level they are not that difficult if you can survive until your teams powers kick in, and the Secret is finding the team that will allow you to do this.

So heres my team and the first wave.



You will notice its got a couple of Bombers to get past those high defense baddies, the Blue Silence for its awesome stunning ability, and in a break from my normal choice of Character, the Brother and sister combo of colour changers to pink(so unusual was it that i had to play them both up to level 31 to get the power kicking in 1 round earlier). As you will see we need a lot of healing to last until the silence is ready. I have also chosen the 10th Doctor for the extra healing if needed.

The main 2 perks is set increase HP +5% on both and to select resist lock on both.

The first few rounds just get as many combos as possible. Ignore the locked gems unless you can easily unlock one or two, But make sure to get 1 combo or your powers dont count down. Do this until the first attack, if you have enough Pinks to get 2 combos plus at least 1 other colour that should be enough to fully heal. But if not choose to convert green or yellow as gives the best selection of pinks. Remember you only need a half heal this time , where as next turn they are going to both attack, meaning you will need a bigger heal. So the best choice may not be the one that give you the most pinks but gives you enough to get a decent heal. As soon as your BOMBERS are ready, target the RIGHT Pterodactyl, Leave the left alone we will kill that with normal slow attrition. The round after the bomber is set, the Silent will be ready so use him, and it should be plain sailing from here. Again were mostly playing in order to  keep our health up while the bomb does its work.

The Attacks order is Left (8000) , Both (8000 +5000) , Left (8000), Both (8000+5000), now they are STUNNED for 3 rounds. So the Aim is to make sure  you have 8000,13000,8000,13000 HP prior to those attacks.


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Entering Wave 2 you should have your 2nd bomber free, and both Angie and  Artie. But its the Bomber we want , and we can immediately target the LEFT  Velociraptor as it does Bigger damage. Then target the right Velociraptor for normal attacks. Remember that your main aim is to keep Health at MAX so use Angie or Archie as needed. The Left Velociraptor will be bombed before it even get a chance to attack. Do not use the Silence. Once the Bomber you most recently used is down to 3 rounds till active , use the other bomber to target the remaining Velociraptor (as we want one bomber ready on going into wave 3) and just pass the rounds keeping health up.


On Entering wave three. Bomb and stun the Ankylosaurus and the The Tenth Doctor + is all your.




If this has been helpful ,or youve further advice, corrections then please leave a message, its nice to know if this is helpful

Wednesday 14 May 2014

Doctor Who Legacy : No Blue Gems: Save the World!

Again i hope to take you through a way to beat another Expert level, though unlike OneShot i think this one isnt such a fool proof plan.

The BIGGEST hurdle by far is to survive until your team powers kick in, especially as if they 2 ships attack at the same time your change of survival is VERY slim. So one approach is slogging it out until you get that lucky set where they do no attack at the same time in the first 7-8 rounds. But again hopefully some of the info here will show another approach (but again one that needs a little luck) to get you on your way.


No the Image above is the starting position and it looks like your facing two very similar enemies but nothing could be further from the truth.  The Left one has 500000 Hit points where as the left has about 30(i wasnt able to get exact count),however the right one also has a fairly hefty resistance being at least 30,000 but less than 37000(after the Perk reduces it). Meaning that you usually only do 1 point per person.

So if target the 2nd ship and manage to get 5-6 hits every time you may make it before they both target you. Or you can try for a nice big set of combos where 1 of you allies manages to beat the resistance(and this how ive always managed it)after all beat resistance by about 30 and its gone. Sadly neither is that easy to do (but there again this is EXPERT level)

So if you can survive about 8 rounds i think its then fairly plain sailing with the following team.



As i think the key to this level is not letting them both attack at once and the simplest solution to that is to keep at least 1 stunned, With these 3 stunners, you have a a total of 8 rounds stunning, meaning you can keep them in a cycle. I have Clara in there for HP and healing and the Blue adispose to convert to Blue giving you some blue gems, But as most killing will be done by the Doctor your personal preference should be fine. The thing to Watch is the Wave Change over. If you use a stun and then finish the level right away, your then out of sync and your third stun wont be ready on time.

But Actually theres one missing person,and thats the Doctor, Once again i have gone for the 6th Doctor as his 50% damage all be it over several rounds makes him a great killer of the High HP enemies. Just keep powering him up and using him to take the ships down one at a time.

As for perks i think the main ones are Increase HP +5% twice, Ignore Red Enemy defense, reduce red damage, and i was originally leaning to resist stun 2 rounds but i think id go with Resist Bomb.

The second Wave is much like the first but with Hit points being 700,000 and about 60, (sadly i have not managed to work out the resistance on the 2nd wave)

The 3rd wave is a single Bigger Ship and as long as you have timed your stuns correctly you will have no problems here. So be very carefully coming out of the 2nd wave not using stun if possible so all are ready or nearly ready.

See that Bomb, It got me as i didnt have the stuns on this play through synced and entered the wave 1 round of stun short. Meaning the Bomb was placed. From then i was sorted or so i thought, but then the bomb totally wiped me. Hence choosing the Reduce bomb damage perk.

So there you go, i hope it helps. If it does do leave a comment as its nice to get feed back, but any comments always welcome. Have fun and GOOD LUCK